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Cast a Spell, Command the Field

The Conclave is the faction of upscale innovators, high-fashion sorcerers, and brilliant technocrats. While other factions drag themselves through the mud, the Conclave commands the realm from an exclusive, high-tech secret Lair. If you believe that intellect should rule strength, that alchemy is a fine art, and that a revolution should be executed with flawless elegance—your seat at the Round Table awaits.

charactor sheet

We Drip Magic

While other factions are sweating in clunky armor or hiding in mud, we command the field with unrivaled style, drama, and flair. 

The Alchemical Exchange

The Conclave controls the high-end market for potions, elixirs, and bespoke charms. We utilize hidden sensory equipment to run automated brewing displays and ingredient validation networks. 

Actual LAIR

Our members get exclusive access to a secret base, with Hidden Round Table.

We're not the villains, but we could be...

The Amethyst Conclave

Additional Information

 Territory Claim & The Engine

  • The Hidden Round Table: An exclusive, climate-controlled sanctuary restricted to Conclave members.
  • The Alchemical Exchange: The Conclave controls the high-end market for potions, elixirs, and bespoke charms.

Visual Aesthetic

  • The Palette: Deep Amethyst Purple, Obsidian Black, and Midnight Silver accents.
  • The Silhouette: "Arcane Aristocracy." Think flowing silk or brocade robes, sharp tailored waistcoats, high collars, metallic filigree, and fur colors not found in nature.
  • Aesthetic Guardrails:
    • Do: Wear clean lines, dark luxurious fabrics, tailored layers, and jewelry embedded with "glowing components" (hidden LED/fiber-optics).
    • Don't: Wear distressed leather, bulky steel plate armor, or unrefined earth tones. The Conclave does not do "rustic."

The Guild Trade
The Conclave operates the highest-margin businesses in the valley, prioritizing intellectual capital and luxury goods:

  • Goods Sold: Premium alchemical elixirs (glowing cocktails/mocktails), customized "spell-focus" prop gems, personalized wards, and luxury lifestyle accessories.
  • Services & Lessons Offered: Alchemy masterclasses (mixology and sensory workshops), Puppetry, Fashion consulting, Strategy consulting for other factions, and classes in the art of overwhelming acting for unseen audiences...

The Internal Split 

  • The Occult Techs: Obsessed with the hidden infrastructure of the valley. They want to harvest and focus power to automate the realm, and cement the Conclave’s absolute supremacy. Colors: Deep Purple, Plum
  • The Amethyst Court: Focused on political leverage, high society, and luxury. They treat the hidden tech merely as a tool to maintain their posh lifestyle and keep the other factions dependent on their trade. Colors: Amethyst, Magenta, Mauve

Immediate Border Conflicts

  • The Rampant Hart: The Conclave views the Hart as loud, unrefined street thugs playing at warfare. They constantly use tech-disguised "hexes" to bottleneck the Hart's automated concessions and disrupt their tournaments.
  • The Hallowed Lance: The Conclave considers the Lance to be naïve, tea-sipping isolationists who waste valuable resource nodes on "forest bathing" when they should be industrializing them.

Attitude Toward The Shiver
The Conclave views the Shiver through a lens of clinical fascination and elite patronage.

  • The Code: To the Conclave, the Shiver are highly advanced evolutionary anomalies. They do not want to exploit them in a crude way; instead, they want to employ Shiver intellects as research partners, house them in luxury suites within the Lair, and fund their safety in exchange for exclusive cryptid craftsmanship and shed...

The Amethyst Conclave

Old School Gameplay Basics

 Faction: The Amethyst Conclave  The Wizards (Druid/Mage/Witches...)
Camp Landmarks: Natural Amphitheater, Fire Ring
Hidden Round Table - Location earned through Quests
Archetypal Buffs Arcane Attunement:
Accelerated mana/spell slot recovery;
increased spell damage and radius.
Can capture a Magic Creature near camp...
they can summon the creature for buff:
If the creature appears: Invulnerability to projectile weapons for one day
A Magical Creature can only be captured once a NIGHT within the stone circle.
Alchemical Advantage:
Only faction able to trade potions with neutral players
Amethyst Conclave members can earn 1 pp per transaction per neutral player per day.
Anti-Buffs (Vulnerabilities): Physical Fragility: Reduced physical armor;
highly vulnerable to close-quarters combat and blunt projectile weapons.
Faction Point Manipulation / Conversion Ritual Transmutation:
Can sacrifice their own accrued points at the Stone Circle to "Burn"
a portion of a rival faction's daily points.
The Amethyst Conclave controls the only concessions stand at the Amphitheater
They automatically tax neutral players trading at their camp:
1 pp per transaction with each neutral player per day
Banner:  The Silver Wyrm on deep purple field
Element: Fire

Faction Ambassador to the Lodge: Chance


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